In this expansion, using any Enchanted weaponskill other than Enchanted Reprise will give you a Mana Stack, and accumulating three Mana Stacks allows you to use either Verflare or Verholy. First, the way your finishers are earned has changed in 6.x. This finisher is a line AoE that will always hit the targeted enemy as well as any enemies within its straight-line hitbox.īackend changes to how the melee combo functions have been made. In addition, a third finisher, Resolution, has been added which combos off Scorch. This change makes Red Mage’s burst much more viable in multi-target situations. 25 Black & White -> -15 Black & White ManaĮxisting melee combo finishers were changed from single target spells to AoE spells with a 60% falloff on additional targets hit. 30 Black & White -> -20 Black & White Mana *Please note that Enchanted Moulinet and Enchanted Reprise mana costs were not adjusted Ability In relation to this change in mana generation values, the mana cost of weaponskills has also been adjusted to cost 10 mana less than previously, meaning the melee combo now costs 30 less mana resulting in a requirement of 50|50 Black and White Mana. +7 Black & White -> +4 Black & White Mana
+3 Black & White Mana -> +2 Black & White Mana *Please note that AoE spell mana values were not adjusted Spell Our mana generated from spells has been adjusted to be around slightly above half of our previous values in 5.0. The biggest overhaul to Red Mage in 6.0 was the change to how much mana we generate from casting spells, and how much mana we spend on our weaponskills. If you are new to the job, you may want to skip over this section and continue reading the following one.
This section covers changes made to the job in patch 6.0.
If you have more questions after reading the guide, feel free to ask in #rdm_questions on The Balance server. Despite these things, high-level Red Mage play still has plenty of optimization available and a high skill ceiling comparable to many other jobs in the game. The simplicity of its base rotation makes it a great choice for learning new fights, and the large amount of utility it comes with also provides great support to your party. Red Mage is a very intuitive job, making it a great pick for beginners or people looking for something easier to pick up. While the core foundation of Red Mage has not changed at all since its introduction in Stormblood, many smaller changes and quality of life improvements made in Endwalker have changed how we approach different aspects of the job, all of which will be covered below.Īt its simplest Red Mage has you casting spells to build your Black and White Mana to 50|50 and then spending that mana to use a melee combo with powerful finisher spells. This guide will cover changes to Red Mage and proper rotations and ability usage in the Endwalker expansion.